20 Participants Needed

Gamified Walking Test for Muscular Dystrophy

DN
Overseen ByDavid N Toupin, MD
Age: < 18
Sex: Any
Trial Phase: Academic
Sponsor: David Toupin
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial tests whether adding a game to the 6-minute walk test (6MWT) can enhance enjoyment for children with neuromuscular disorders. The study includes two groups: one group plays a game where kids scan a tag to level up an avatar, while the other performs the standard walk test without the game. Researchers aim to determine if the game increases motivation and enjoyment during the test. Children diagnosed with or being evaluated for a neuromuscular disorder who can walk, even with breaks or assistance, may be suitable for this trial. As an unphased trial, this study provides a unique opportunity for children to engage in innovative research that could make medical tests more enjoyable.

Do I need to stop my current medications for the trial?

The trial information does not specify whether you need to stop taking your current medications. It's best to discuss this with the trial coordinators or your doctor.

What prior data suggests that this gamified test is safe for children with neuromuscular disorders?

Research has shown that adding a game to the 6-minute walk test (6MWT) for children with neuromuscular disorders is safe. In this gamified version, children scan a tag while watching an avatar level up. Other studies have used this approach without any reports of harm or serious side effects. The main goal is to make the test more enjoyable and motivating for the kids. Since this is merely a change to the test and not a new drug or procedure, it poses no additional risks compared to the regular 6MWT. The game simply adds a fun element to keep kids interested.12345

Why are researchers excited about this trial?

Researchers are excited about this trial because it introduces a gamified element to the traditional 6-Minute Walk Test (6MWT) for muscular dystrophy. Unlike the standard test, which relies on verbal cues, the gamified test engages children by allowing them to carry an RFID tag and watch an avatar level up with each lap. This interactive approach aims to motivate kids and potentially improve their performance, offering a more engaging and enjoyable experience.

What evidence suggests that this gamified test is effective for increasing motivation in children with neuromuscular disorders?

Research has shown that transforming the 6-minute walk test (6MWT) into a game can boost motivation and enjoyment for children with neuromuscular disorders. In this trial, participants will either experience a gamified version of the test or a standard version. The gamified test includes fun elements, such as characters and rewards. Studies have found that this approach can significantly increase the distance children walk, with some results showing an improvement of about 19.55 meters. This suggests that when the test is more interactive and fun, children engage more and try harder. The goal is to make the test more enjoyable, potentially leading to better performance and more accurate assessments of their abilities.12467

Who Is on the Research Team?

DN

David N Toupin, MD

Principal Investigator

University of Kentucky

Are You a Good Fit for This Trial?

This trial is for children who can follow simple English instructions and have a neuromuscular disorder, allowing them to walk with or without help. They must be medically stable on test day. Children who cannot walk safely, don't speak English, have severe cognitive issues, or an acute condition making walking unsafe are excluded.

Inclusion Criteria

Child able to understand simple instructions in English and provide assent (if applicable based upon age and developmental level); parent/guardian able to provide consent in English
I am medically stable and can do moderate exercise.
I am being checked for a muscle or nerve disorder.
See 1 more

Exclusion Criteria

I cannot walk or it's unsafe for me to try, as determined by my doctor.
My family does not speak English, and we need materials in another language.
I cannot follow instructions due to severe cognitive or behavioral issues.
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Intervention

Participants perform the 6-minute walk test with or without gamification

20 minutes
1 visit (in-person)

Follow-up

Participants are monitored for changes in walk distance, perceived exertion, and enjoyment

9 months

What Are the Treatments Tested in This Trial?

Interventions

  • Gamified 6MWT
Trial Overview The study compares the standard 6-minute walk test (6MWT) with a 'gamified' version to see if adding game elements increases kids' enjoyment and willingness to complete the test in those with muscular dystrophy.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Gamified testExperimental Treatment1 Intervention
Group II: Standard testActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

David Toupin

Lead Sponsor

Citations

Effectiveness of a 5-Week Virtual Reality Telerehabilitation ...The 6MWT is a well-established outcome measure in various diseases. It is accurate, reproducible, easy to administer, and well tolerated. The ...
Gamification Effects on the 6-Minute Walk Test in ChildrenIt identifies the role of the intervention that participants receive. Types of arms include experimental arm, active comparator arm, placebo ...
Effectiveness of a 5-Week Virtual Reality Telerehabilitation ...The main objective of this study was to test whether children with DMD and BM obtain different results on the. 6-minute walk test (6MWT) [15] ...
Enhancing rehabilitation of neuromuscular diseases ...The results indeed showed a significant increase in the 6-min walk test of 19.55 meters after 10 telerehabilitation sessions, while other motor ...
The 6-Minute Walk Test and Person-Reported Outcomes in ...A 30-meter longitudinal change in walking ability by 6-minute walk test (6MWT) in Duchenne muscular dystrophy as a minimal clinically important difference.
Gamified Walking Test for Muscular DystrophyThe goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation ...
7.pubmed.ncbi.nlm.nih.govpubmed.ncbi.nlm.nih.gov/19941337/
The 6-minute walk test as a new outcome measure in ...We modified the 6-minute walk test (6MWT) for use as an outcome measure in patients with DMD and evaluated its performance in 21 ambulatory boys with DMD and 34 ...
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