Haptic VR for Literacy

AQ
Overseen ByAnna Queiroz, Ph.D.
Age: Any Age
Sex: Any
Trial Phase: Academic
Sponsor: University of Miami
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how haptic feedback—vibrations and movements felt through special gloves—can improve reading and writing skills when combined with virtual reality (VR) learning. The study compares two groups: one using haptic gloves and another using standard VR controllers to determine which method better supports learning phonetics, spelling, and reading. Ideal participants are students without significant vision, hearing, cognitive, neurological, or motor issues that could interfere with using VR technology.

As an unphased study, this trial provides a unique opportunity to contribute to innovative educational research and potentially enhance learning experiences.

Will I have to stop taking my current medications?

The trial information does not specify whether you need to stop taking your current medications. It seems focused on using haptic gloves for learning, so it's unlikely that medications would be affected, but you should check with the trial organizers to be sure.

What prior data suggests that this haptic feedback method is safe for early learners?

Research has shown that using virtual reality (VR) with touch-based feedback is generally safe and well-tolerated. Studies have examined VR in various fields, such as construction safety, and found it can enhance safety awareness and skills. These studies also provide valuable insights into the safe use of VR and touch technology.

The touch-sensitive gloves used in this study are non-invasive, meaning they do not break the skin or enter the body. In other similar VR systems, no serious side effects have been reported. Participants typically experience only mild issues, such as temporary discomfort or dizziness, which are common with VR.

Overall, evidence suggests this treatment is safe for people, particularly since it does not involve anything invasive.12345

Why are researchers excited about this trial?

Researchers are excited about the Haptic-Integrated Interactive Virtual Reality Experience because it offers a hands-on, immersive learning method that traditional literacy programs lack. Unlike standard literacy approaches that might rely on textbooks or computer screens, this treatment uses haptic gloves that provide tactile feedback, allowing users to physically engage with the virtual environment. This innovative delivery method could enhance learning by making the experience more interactive and engaging, potentially improving literacy outcomes more effectively than conventional methods.

What evidence suggests that this haptic-integrated interactive virtual reality experience is effective for literacy?

Research has shown that combining touch-based feedback with virtual reality (VR) can greatly enhance learning by making it more engaging and immersive. In this trial, participants in the Haptics-integrated Interactive Virtual Reality arm will receive haptic feedback through gloves. Studies suggest this can help learners overcome language and other barriers, improving reading skills. One study discovered that touch-based VR supports learning through multiple senses, aiding students in focusing better and remembering information more effectively. This method holds particular promise in schools, as it allows students to interact with content in a hands-on way. Overall, adding touch cues to VR experiences is expected to enhance phonetic recognition, spelling, and reading skills in young learners.678910

Who Is on the Research Team?

AQ

Anna Queiroz, Ph.D.

Principal Investigator

University of Miami

Are You a Good Fit for This Trial?

This trial is for early learners who are exploring literacy-language intervention, literacy improvement, and touch sensitivity. Participants should be comfortable with VR technology and have no restrictions that would prevent them from wearing haptic gloves.

Inclusion Criteria

I am a student in a grade from elementary through higher education.
I am a student and at least 6 years old.

Exclusion Criteria

Students with significant uncorrected vision
Students with severe cognitive conditions
Students with significant neurological conditions
See 2 more

Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants engage in up to 5 sessions of Virtual Reality learning with haptic feedback or control conditions

1-2 weeks
5 sessions (in-person)

Follow-up

Participants are monitored for learning outcomes such as phonetic recognition, spelling, and reading skills

Immediately after the intervention session

What Are the Treatments Tested in This Trial?

Interventions

  • Haptic-Integrated Interactive Virtual Reality Experience
Trial Overview The study compares traditional VR learning experiences using hand controllers to those enhanced with wearable haptic feedback gloves. It aims to see if the added sense of touch improves phonetic recognition, spelling, and reading skills.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Haptics-integrated Interactive Virtual RealityExperimental Treatment1 Intervention
Group II: Control ArmActive Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of Miami

Lead Sponsor

Trials
976
Recruited
423,000+

Citations

Immersive Technologies in Healthcare - PubMed Central - NIHThis review aims to explore the current applications of VR and AR in healthcare, particularly focusing on their roles in enhancing patient care and medical ...
An experimental study on reading in high‐immersion virtual ...Our study addresses both linguistic and nonlinguistic challenges by exploring how using high-immersion virtual reality (VR) impacts learners' ...
(PDF) Haptic virtual reality and immersive learning for ...The VRMC is a novel VR classroom that supports immersive learning in molecular organic chemistry with haptics for multisensory learning.
Virtual reality in P-12 education for improving presence ...VR enhances student engagement, immersive learning, and skill development, especially 4C skills, and creates embodied learning experiences.
Full article: Virtual and augmented reality text environments ...This research aimed to understand early adolescents' experiences of reading multimodal texts containing written and spoken language and 3D imagery in VR and AR ...
Virtual reality for safety training: A systematic literature ...This study aims to investigate VR safety training solutions applied to various industries (excluding medical and military applications), such as construction, ...
Exploring the effectiveness of virtual reality-based training for ...VR training increases safety awareness by 30%, enhances risk perception, improves self-efficacy, and fosters a proactive safety culture.
Analyzing the Impact of Virtual Reality and Haptic ...This study tests whether combining VR and HF with traditional safety training approaches positively impacts the safety skills of construction workers.
Study Details | NCT07209228 | Haptics in Virtual RealityThe purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality ( ...
Collaborative Research: Immersive Virtual Reality with Haptic ...The objectives of this research are to (1) create a novel and fully immersive Virtual Reality safety education environment that provides haptic feedback to ...
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