80 Participants Needed

Virtual Reality Reward Training for Depression

Age: 18+
Sex: Any
Trial Phase: Phase 2
Sponsor: University of California, Los Angeles
No Placebo GroupAll trial participants will receive the active study treatment (no placebo)
Prior Safety DataThis treatment has passed at least one previous human trial

What You Need to Know Before You Apply

What is the purpose of this trial?

This trial explores how virtual reality (VR) can help people with depression experience more positive emotions. It compares two VR experiences: Enhanced Virtual Reality-Reward Training (eVR-RT), which focuses on enjoying positive memories, and Virtual Reality-Memory Training (VR-MT), which enhances memory skills using neutral content. Participants will engage in one of these VR treatments for seven weeks. This trial suits individuals who struggle to enjoy positive experiences and feel that depression impacts their daily life. As a Phase 2 trial, the research measures the treatment's effectiveness in an initial, smaller group, allowing participants to contribute to developing new depression therapies.

Will I have to stop taking my current medications?

Yes, you will need to stop taking any current psychotropic medications (drugs that affect your mood, thoughts, or behavior) to participate in this trial.

Is there any evidence suggesting that this trial's treatments are likely to be safe?

Research shows that virtual reality (VR) treatments, such as Enhanced Virtual Reality-Reward Training (eVR-RT) and Virtual Reality-Memory Training (VR-MT), are generally safe for treating depression. Studies have found that these VR therapies can improve depression symptoms without causing serious side effects. Some research indicates that these therapies help reduce anxiety and support thinking and memory in participants.

No major reports of negative reactions to the VR sessions have emerged from these studies. Participants did not experience harmful effects from the VR technology itself. Virtual reality provides a controlled and safe setting, allowing participants to engage in therapy exercises without real-world risks.

Overall, current evidence suggests VR treatments are well-tolerated, making them a promising option for those interested in new ways to manage depression.12345

Why are researchers excited about this trial's treatments?

Researchers are excited about Enhanced Virtual Reality-Reward Training (eVR-RT) for depression because it offers a novel approach by combining virtual reality with positive memory training. Unlike standard treatments like antidepressants or cognitive behavioral therapy, eVR-RT immerses participants in positive virtual environments, helping them savor rewarding experiences and strengthen positive autobiographical memories. This technique could provide a more engaging and potentially faster-acting alternative, targeting the emotional and memory aspects of depression in a unique way.

What evidence suggests that this trial's treatments could be effective for depression?

This trial will compare two different virtual reality-based treatments for depression. Research has shown that Enhanced Virtual Reality-Reward Training (eVR-RT), one of the treatments in this trial, can help treat depression by making it easier for people to enjoy positive experiences. Studies have found that this VR method can lower symptoms of depression and stress by placing users in uplifting virtual settings, which may boost mood and mental health.

In contrast, Virtual Reality-Memory Training (VR-MT), another treatment option in this trial, aims to improve thinking skills and memory. It has also been shown to help reduce depression symptoms by offering a structured way to practice memory exercises. Both treatments use VR technology to support mental health, but eVR-RT focuses on increasing positive emotions, while VR-MT aims to enhance memory.13467

Are You a Good Fit for This Trial?

This trial is for individuals at least 18 years old with depression and low positive affect, who also experience impaired functioning. Participants will engage in a 7-week program using virtual reality to potentially improve mood and clinical symptoms.

Inclusion Criteria

Meet all of the following dimensional score cutoffs:
Score on the DASS-21 depression subscale must be ≥ 8
Score on the PANAS-P of 27 or lower
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Exclusion Criteria

Lifetime history of bipolar disorder, psychosis, mental retardation, or organic brain damage
Substance use disorder in the past 6 months
I am currently taking medication for my mental health.
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Timeline for a Trial Participant

Screening

Participants are screened for eligibility to participate in the trial

2-4 weeks

Treatment

Participants undergo 13 sessions of either Enhanced Virtual Reality-Reward Training or Virtual Reality-Memory Training over 7 weeks

7 weeks
13 visits (in-person)

Post-Treatment Assessment

Assessment of clinical outcomes and target engagement one week after the last treatment session

1 week

Follow-up

Participants are monitored for safety and effectiveness after treatment

4 weeks

What Are the Treatments Tested in This Trial?

Interventions

  • Enhanced Virtual Reality-Reward Training (eVR-RT)
  • Virtual Reality-Memory Training (VR-MT)
Trial Overview The study compares two types of virtual reality training: eVR-RT aims to enhance enjoyment of positive experiences, while VR-MT serves as an active control focusing on memory. The goal is to see if eVR-RT can better boost positive feelings among those with depression.
How Is the Trial Designed?
2Treatment groups
Experimental Treatment
Active Control
Group I: Enhanced Virtual Reality-Reward Training (eVR-RT)Experimental Treatment1 Intervention
Group II: Virtual Reality-Memory Training (VR-MT)Active Control1 Intervention

Find a Clinic Near You

Who Is Running the Clinical Trial?

University of California, Los Angeles

Lead Sponsor

Trials
1,594
Recruited
10,430,000+

Citations

Training Reward Responsiveness Through Virtual RealityEnhanced VR-Reward Training is a novel intervention aimed at enhancing savoring of positive experiences among individuals with depression and low positive ...
Virtual Reality in the treatment of depressionResults from their randomized pilot study showed that the VR intervention was effective in reducing the intensity of depressive symptoms, as well as stress and ...
VR-Reward Training for Depression (VR-RT Trial)This trial tests a new virtual reality therapy to help adults with depression enjoy positive experiences more. It targets those who struggle with feeling ...
Virtual Reality Reward Training for Anhedonia: A Pilot StudyResults suggest that positive experiences in VR may be a novel avenue for the treatment of anhedonia in depressed individuals.
Mobile Virtual Positive Experiences for AnhedoniaIn this current study, the investigators aim to measure clinical outcomes using Virtual Reality-Reward Training (VR-RT). Detailed Description. Anhedonia is a ...
Virtual Reality-Reward Training for Anhedonia (VR-RT)The purpose of this study is to compare the effects of Virtual Reality-Reward Training (VR-RT) with an active control condition, Virtual Reality-Memory ...
Using functional near-infrared spectroscopy to study effects ...This study first aims to evaluate the effectiveness of VR intervention on adolescent depression symptoms, and second, to determine the intervention's ...
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